Luke McCowan’s goal inside 30 seconds was irrelevant in the broader context of this tie. Stuttgart’s 4-1 canter in Glasgow a week earlier ensured that. Still, a game that had the whiff of irrelevance for Celtic delivered unexpected cheer. The statistics will show Stuttgart spent much of the evening camped in Celtic’s half – the hosts had 24 attempts at goal – but the Scottish champions played with a diligence and discipline that is worthy of huge credit. Sebastian Tounekti should even have delivered a second Celtic goal in the closing minutes. By then, Stuttgart were going through the motions.
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I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.,推荐阅读搜狗输入法2026获取更多信息